Posts Tagged ‘personalised learning’

 

From Fiction to Reality

In the future, George Orwell imagined that there would be telescreens, speakwrite and printed postcards, much like computers, CCTV cameras and emails of today (Orwell, 1949). In 1985, Back to the Future predicted flying cars, hoverboards, fingerprint recognition and wearable technology. In Dave Eggers’ book “The Circle”, he described data sharing, public transparency and the ultimate connectivity through responsive wearables and smart objects. More recently in Ernest Cline’s book “Ready Player One”, we see students attend virtual schools as avatars in a dystopian world via VR headsets. How accurate and relevant are these “predictions” and are they more fiction than reality? Examining the Horizon report helps us to see what technologies already exist and which possibilities are just around the corner. Through its report, we can ascertain the necessary steps schools will need to take and investigate how to prepare our students for a future world we cannot yet know.

A Relevant Education

Traditionally the purpose of school has been about academic success. Conversely, schools like UWCSEA have developed a holistic programme, but academics are still the focus and grades remain important when transitioning from High School to University. But do academics prepare our students for survival in the future world? What is authentic learning and a relevant education in 2018? Ken Robinson argues that “creativity, innovative and interpersonal skills and social sensitivity” are the fundamental skills needed (Robinson, 2017). There is never a more relevant time for changing the way students learn with so much technology at their fingertips. As the world of connectivity evolves and the need for innovative and creative entrepreneurs are ever more required, schools need to change. Out with the prescribed curriculum, standardised tests and end terminal examinations and in with digital literacies, multimodality and collaborative learning. Robinson talks about the past when practical and vocational subjects taught the skills that were needed for the workforce (Robinson, 2017). What skills are needed for our emerging world? Creative thinking and innovation have often been under-supported, but they couldn’t be more needed to help solve world problems in our ever growing planet and overwhelmed environment and infrastructure. But as technology threatens to take over our every chore, we need to educate students on surviving the pressures of today with strategies to cope with distractions and peer pressure, safety online and digital citizenship. There is a demand for digital fluencies (Crockett and Churches, 2017) to be compulsory within education norms. Web literacy is a basic skill when reading, writing and participating on the internet. Students need to be taught how to navigate, participate and to synthesize information in order to make sense of it and apply it. It is no longer enough to be solely an acquirer of knowledge; one needs to participate to learn effectively in today’s connected society (Sfard, 1998). But along with this comes pressure and they need to be helped in finding balance and develop strategies through positive role models. By humanising education through personalised learning the rewards will be empowered and intrinsically motivated individuals.

Real-world learning

As one reads the most recent Horizon Report, there are trends of technology in education that continue to feature in their ongoing research. Digital literacy, personalised learning and deep learning have been core areas of study over the past 5 years. More recently the popularity of STEAM, coding, learning spaces and virtual reality have been investigated. (Freeman, Adams Becket, Cummins, Davis & Hall Giesinger, 2017). Many schools have introduced coding for learning across their curriculum and Makerspaces support the rise of STEAM to reflect the skills needed for the world in which we live now.

Schools are responding to the changing curriculum by looking at how to incorporate digital tools effectively within the existing learning environment. Mobile technology aids this transition, with tablets and phones but with this comes distraction and information overload.

Gamification is not a new learning theory and gamified approaches have long since featured in a teacher’s toolkit. Spurred on by Jane McGonigal’s TED talk, “Gaming can make a better World”, wider understanding and acceptance of the power of games and game-based learning led to the development of apps like Quizlet and Duolingo where learning is personalised and adaptable both in the classroom and at home.

The popularity of learning through YouTube over the past 10 years or more has enabled the medium of video to become a hive of activity for both consumers and creators. Individuals have become more open to direct their own learning and as a result online courses through EdX, Coursera, Udemy or MOOCs, have risen in popularity. My own experience of online engagement courses has been motivational, as I can choose a course which meets my needs at a time that best suits me. Practices of flipping classrooms and using videos within apps like Edpuzzle are becoming more usual practices. Similarly, teacher-monitored study sites and mobile apps like MyiMaths, Quizlet and Doddle help integrate person-centred learning opportunities alongside traditional teaching methods. Personalised learning has to be key in the future, where individual needs are understood and digital tools are chosen to improve differentiation. Students will need to become more self-directed learners in order to be motivated to drive their own learning and upskilled for the world of tomorrow.

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Photo Credit: Bratislavsky kraj Flickr via Compfight cc

Emerging Technology

In the Horizon report, virtual reality (VR) features heavily as emerging technology for schools. But “it will take a few years before VR becomes vital to schools around the world.” (Freeman et al., 2017, p.46). As an example of experiential learning, VR has much potential to help students understand and immerse themselves in an environment, situation or place. Google Expeditions has been successful in classrooms as a cheap and simple option when starting out with immersive technology. Being able to step into another world and experience life in another culture or underwater brings the unreachable into the classroom. Simulations prove fun and engaging and this aspect of VR is seen as a potential direction for schools. Relevant world experiences, whether real or virtual, engage and help deeper and authentic learning. In Michael Bodekaer’s TED demonstration of a virtual science lab, he explains how important the education of today’s generations of scientists is in solving world issues such as population growth, health and the environment. He sees immersive technology as a tool to engage and understand difficult concepts and situations to reimagine learning as we know it (Bodekaer, 2015). Apps like Google’s Tilt Brush take VR to the next level. The possibilities are endless but, as it is still in its infancy, we are, as yet, limited in the examples of schools successfully integrating VR into the classroom. The next 12 months will be crucial in changing this shift, as technology evolves and becomes more viable economically and practically.

Focus on Fluencies

With the increasing advancements in technology, there is a growing need to embed the teaching of digital fluencies. Linked to this, in his book “Creative Schools”, Robinson says that we should be teaching students 8 core competencies: curiosity, creativity, criticism, communication, collaboration, compassion, composure and citizenship (Robinson, 2015). To be able to critically question, develop innovative ideas and solve complex problems are crucial skills that build students capabilities to live and work in a future world. As schools change and adapt so must teachers themselves will need to keep abreast of these new literacies.

With these competencies in mind, Director of IT at UWCSEA, Ben Morgan, says schools need to focus on what is needed right now and the relevant technologies that can help us to learn most efficiently. He says that he sees “great examples of using technology all over the College, but what I would love is for the best of that to be in use everywhere” (B. Morgan, personal communication, January 20, 2018). An example of this is the use of Teamie, an online learning platform, used for discussion, sharing of resources, feedback and ongoing formative assessment. If all teachers employed it consistently, then all students would use it effectively, resulting in deeper learning. Only then should we move on to other emerging practices and tools that support learning and enhance digital literacy. Digital fluency has never been more important and, rather than continuing to chase the next best thing, schools should focus on what is the right technology for their students and fully embed it in the curriculum.

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Photo Credit: Pickersgill Reef Flickr via Compfight cc

With advancement comes balance. As students live increasingly sedentary lives, the importance of play and spending time outside will become even more important. The benefits of play are clear in early years but also for older children: play builds skills in collaboration, tolerance and persistence and the Lego Learning Institute cites play as “an essential ingredient to fuel creativity and capacity as learners” (Whitebread, Ackermann, Gauntlett, Wolbers, Weckstrom, 2012).

Whilst online communities and gaming sites allow for collaboration and communication, face to face interactions are still a crucial part of developing relationships. Whitebread talks about the risks attached to play deprivation and how “children’s cognitive development and emotional well-being” is related to the quality of play. When play is taken away or reduced, so too does cognitive functioning and social and emotional development (Whitebread et al., 2012). Bringing play back to the classroom will bring benefits as well as balance.

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Photo Credit: Marie Gbn Flickr via Compfight cc

Deep Learning

Schools need to change to be relevant. By focussing on a culture of innovation, deeper learning will follow (Freeman et al., 2017). In “Different schools for a Different World”, Scott Mcleod and Dean Shareski talk about the big shifts in deeper learning schools and innovative organisations. These are: changing thinking approaches to school; higher level thinking such as creativity, innovation and problem solving; student agency including personalisation and differentiation; authentic work; technology infusion such as global connections and online environments; and “robust tech integration” (McLeod and Shareski, 2018). They cite schools that are fostering deeper learning including High School High, Surrey Academy of Innovative Learning and New Tech High with projects incorporating communication, collaboration, critical thinking and technical proficiency alongside relevant, real-world situations and in flexible learning environments. (McLeod and Shareski, 2018).

Closing the Digital Divide

With rapid advances in technology, concerns must be raised of the digital divide. How do we lessen this gap whilst technology advances so rapidly? How do children in impoverished areas develop these skills? Is the divide between the rich and poor widening with regard to digital literacy? When will access to technology be free and available to all, so that consumers can become creators no matter their culture, status, age or upbringing? How could schools and communities help towards digital inclusion?

With the dawn of a new era of modern media, who will be left behind to widen the gap even further? Should it not be a human right to have access to modern technology.

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Photo Credit: spin’n’shoot Flickr via Compfight cc

References

Bodekaer, M. (n.d.). This virtual lab will revolutionize science class. Retrieved from https://www.ted.com/talks/michael_bodekaer_this_virtual_lab_will_revolutionize_science_class

Brown, A., & Green, T. (2016, 06). Virtual Reality: Low-Cost Tools and Resources for the Classroom. TechTrends, 60(5), 517-519. doi:10.1007/s11528-016-0102-z

Crockett, Lee, and Andrew Churches. Mindful Assessment: the 6 Essential Fluencies of Innovative Learning. Solution Tree Press, 2017

Cline, E. (2011). Ready player one. New York: Crown Publishers.

Eggers , D. (2013). The Circle: A Novel. New York, NY: Alfred A. Knopf.

Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.

Mcdonald, D. (2017). The Future Belongs To Those Who Prepare For It Today: How The Nmc Horizon Report (Higher Education Edition) Can Help You Plan Your Institutions Technological Future. EDULEARN17 Proceedings. doi:10.21125/edulearn.2017.0572

Orwell, G. (1949). Nineteen Eighty-Four.

McGonigal, J. (n.d.). Gaming can make a better world. Retrieved from https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

McLeod, S., & Shareski, D. (2018). Different schools for a different world. Solution Tree Press, a division of Solution Tree.

Resnick, M. (2012). Let’s teach kids to code. Retrieved from https://www.ted.com/talks/mitch_resnick_let_s_teach_kids_to_code

Robinson, K. (n.d.). Changing education paradigms. Retrieved from https://www.ted.com/talks/ken_robinson_changing_education_paradigms

Robinson, K., & Aronica, L. (2016). Creative schools: The grassroots revolution that’s transforming education. Penguin Books.

Sfard, A. (1998, 03). On Two Metaphors for Learning and the Dangers of Choosing Just One. Educational Researcher, 27(2), 4. doi:10.2307/1176193

Strulle, A. D., & Psotka, J. (n.d.). Educational Games and Virtual Reality. Leadership in Science and Technology: A Reference Handbook, 824-832. doi:10.4135/9781412994231.n94

  1. (2017, January 27). Sir Ken Robinson – The Learning Revolution, BETT 2017 – PART 1. Retrieved from https://www.youtube.com/watch?v=IMqW79LQS98

The Future of Play. (n.d.). Retrieved from http://www.legofoundation.com/ko-kr/research-and-learning/foundation-research/the-future-of-play

The Promise of Virtual Reality in Higher Education. (n.d.). Retrieved from https://er.educause.edu/articles/2016/3/the-promise-of-virtual-reality-in-higher-education

Tong, V. (2017, August 23). How Virtual Reality Takes Immersive Contemporary Art to the Next Level. Retrieved from https://theartling.com/en/artzine/2017/08/23/how-virtual-reality-takes-immersive-contemporary-art-to-the-next-level/

Virtual Reality Is for Artists. (n.d.). Retrieved from http://time.com/vr-is-for-artists/

Wegerif, R., & Mansour, N. (2010). A Dialogic Approach to Technology-Enhanced Education for the Global Knowledge Society. New Science of Learning, 325-339. doi:10.1007/978-1-4419-5716-0_16

Whitebread, D., Basilio, M., Kuvalja, M. & Verma, M. (2012). The importance of play: a report on the value of children’s play with a series of policy recommendations. Brussels, Belgium: Toys Industries for Europe

Personalised Learning a visual note drawn by Nicki Hambleton on Adobe Ideas for iPad

Personalised Learning a visual note drawn by Nicki Hambleton on Adobe Ideas for iPad

Whatever we do, whatever we teach, whatever wondrous new fandangled gadget or app appears on the market, whoever we teach and whenever we are teaching them, learning should be at the heart of it.

It may sound crass or even naive, but often in this brave new world this fundamental aspect is forgotten or at least pushed further and further backwards. Literacy hour, genius hour, standards and benchmarks, aims and objectives, collaborative work, group work, authentic use of technology and many more bombard our daily practice and jostle for space in the short amount of time we have with our students.

In Middle School Art, students have but a mere 75 minutes to learn and grow as a artist over the year, and with Sports Days, visiting speakers, training days and public holidays sometimes this can be whittled down to just 30 lessons. This equates to around 37.5 hours, just over a day and a half. What can you teach a 12 year old for a year if you only had a day and half? If assemblies run over or it is the start or end of a term some of this time would be reduced even more.

So, how do we prioritise what we want our students to learn?

From the mouths of babes

UWCSEA Dover

UWCSEA Dover

IB PYP philosophy promotes purposeful inquiry as the leading vehicle for learning and through this it is clear that students are the key, the centre of learning and that they need and want ownership of their education. They may not have the skills nor the knowledge, yet they know what they want and need and, with guidance, can and should help to shape the lessons. It may again be naive of me to think that children can plan your curriculum but we spend so much time as adults forgetting what it is like to be a child and what it means to learn as a child. They want to know why they need to learn this concept or that information or skill, and what use it is in today’s changing society. We cannot neglect that the world is a very different place to that which we grew up and learned in: we must think in the shoes of our students more often and ask them their opinions and ideas. So, even though I do not teach PYP, I honour the philosophy and turn the discussions over to them. I ask my students what they want to learn and what they think they need to learn to be a better artist, thinker, problem solver, collaborator, team player, independent learner and what the use of learning art is.

It is an eye opener. It develops new thinking and shapes the curriculum.

Adding Value

When I worked in the UK, a judgement of a child’s success was based on “value added”. What did students come into the school with (or at what level) and what did they leave with (and at what level) compared to the expectation? For those too young to have heard this phrase in education, here is a simple diagram to explain this concept:

Value Added - a simple diagram by Nicki Hambleton

Value Added – a simple diagram by Nicki Hambleton

What might surprise you is that this assessment is centred around the teacher not the child, rather the child as a result of the teaching. Not something that ever sat well with me or, for that matter, many teachers. How can we measure learning? Is it possible solely by testing?

Last year, in Florida,

the teachers’ suit challenged the state’s 2011 Student Success Act that requires school districts to evaluate teachers based in part on “student learning growth” — defined by increases in standardised test scores. Florida is one of several states that have passed “value added” teacher evaluation laws linking teacher merit pay and retention to students’ standardised test performances. (Law Professors, May 2014)

The judge found Florida’s teacher evaluation unfair, but legal. How else can we assess learning and student growth in a less numerical or judgmental fashion?

What value have I added to my students this year? What new learning has happened through Quadblogging?

Words don’t come easy

Photo Credit: dslrpena via Compfight cc

Photo Credit: dslrpena via Compfight cc

For most, blogging at the Dover Campus is a new thing. A handful of students had a blog in Primary school or with their Spanish teacher, but on the whole, connecting and posting online was a new experience and one that needed nurturing. It astounded me that, in their social media-centric lives, they were unaware of what makes a valuable contribution to commenting, so it was here that I started to teach them real value in their words. We have worked all year on purposeful feedback with peer groups verbally at several stages in their work using various models such as “I see I think I wonder”, “invisible artist” and even “poo sandwich”, a phrase coined by one of my Science colleagues (don’t ask!). Armed with the skills and strategies to comment intelligently and meaningfully, we tested the waters commenting locally before embarking on public sites, trialling post it comments at the High School Art Exhibition, sending emails to the artists and practicing in a Picasa web album of their own class’s photography. They began to see the real power of their words, discussing starting sentences and suggested etiquette to keep themselves both on track as well as respectful.

The biggest learning so far was that of questioning. During the blogging process they figured out that when they asked the artist a question or reached out in their own post inviting critique or connections, they added value to their own thinking but also that of the receiver. It helped them to connect and began to form a conversation: a 2 way conversation. This in itself was powerful learning and prepared them well for the blogging ahead.

Freedom to choose

Photo Credit: pennuja via Compfight cc

Photo Credit: pennuja via Compfight cc

Reflecting on my own learning over the past year I can see so much growth in the manner I present my findings, in the depth of my posts and the actions I have taken back in the classroom. I have documented this through writings and drawings but the real results are less easy to measure or see as they are deep within the curriculum development, the forward planning and the nuances of my lessons. If you were to ask my students how the lessons have changed, I am not sure that they will have noticed drastic changes, more gradual drip feeding or subtle additions, as I am loath to add a new app or concept just for the sake of it, especially with time being so precious. I believe in authentic use of technology that doesn’t dominate the learning, it enhances or transforms it and this takes time to develop and authenticate. I yearn for the day when my students pick up an iPad or use an app or software of their own choosing as just another tool in their kit to learn with. I feel we are fast approaching this and we have to race to keep up with the plethora of new ideas firing at us and to filter the most effective ones to teach our students that would benefit their learning. What does this swiss army knife of new skills look like? Teachers should pool the ideas they offer students so other curriculum areas know what students can pick and choose from. What does your bag of tricks look like?

Modelling lifelong learning

Picking from my own COETAIL bag of tricks I found so many aspects I wanted to focus on when developing my Course 5 project. For me, at the heart of COETAIL, and its ultimate success and longevity, is connecting and sharing. My wish was for my own students to develop their own online communities in a similar manner so that they too could grow and learn. But now I look back and think, is this me, as an adult, thinking I know what is best for them to learn better? What if I thought more in the shoes of a 12 year old, as a child, learning art surrounded by all the influences and distractions a child in today’s world has? What would I want to learn and how?

Holistic education is at the centre of UWCSEA and our mission states:

The UWC movement makes education a force to unite people, nations and cultures for peace and a sustainable future. The UWCSEA goal is to educate individuals to embrace challenge and take responsibility for shaping a better world.

Kurt Hahn’s philosophy is at the heart of how students learn.

He championed the importance of developing the whole person, and based his thinking on the ideals of a holistic, experiential, values-based education.

“I regard it as the foremost task of education to insure the survival of these qualities: an enterprising curiosity, an undefeatable spirit, tenacity in pursuit, readiness for sensible self denial, and above all, compassion.” Kurt Hahn

The world is a very different place since Hahn founded the UWC movement 50 years ago. But his educational philosophy, with a focus on academic achievement, leadership, experiential learning and service to others has remained, and will continue to provide our students with a unique learning experience for many more years to come. (From UWCSEA website)

Experiential learning should be at the heart of our lessons and Ed Batista sets this out in his article on How to get Unstuck back in April 2010. Referencing Jessica Hagy and Andrea Corny’s models I believe the simplest is the most effective: What? So What? Now What? and Do it! hits the mark.

Self directed Learning – at the heart of Course 5

Photo Credit: clappstar via Compfight cc

Photo Credit: clappstar via Compfight cc

It has been both exhilarating as it has been daunting working through Course 5. Self motivation is at the heart of self-directed learning and time seems to run away from one, especially in a busy place like a school. But we are adults and at the end of a course that has taught us well, modelling research and structure enough so that we cannot possibly flounder at the last hurdle. How can we learn from this experience and help our students to be more self directed, motivated, organised and committed right up until the final flag?

Perhaps planning the year around this model would work, beginning with teacher-led instruction and demonstrations, modelling good working practice. Then, as the year unfolds, the next unit has some aspects of self-directed learning with guidance and a little hand-holding leading up to the final term. Lisa Nalbone neatly demonstrates the process of self-directed learning in her diagram below. Starting with a question changed how I looked at learning in my classroom as well as within COETAIL and asking students to ask more questions to direct learning is a powerful way to start in any subject area of the curriculum.

Self-directed learning model by Lisa Nalbone

Self-directed learning model by Lisa Nalbone

How do I make learning more engaging?

Looking back at COETAIL, the aspect that influenced, inspired me and changed my thinking the most was Course 4. It lit a fire. I would like to try to integrate gamification, or at the least some aspect of motivational learning into the framework next year to urge and push students in their pursuit of growth.

As I am currently at the stage of reflection on the course and in the final term of the academic year, I figured that it would be good to test the waters and ask the students: what they wanted to learn, how they learn best, what helped them to learn and grow this year and how they might demonstrate this learning? A large proportion of my students say they learn best by “trial and error”, their words not mine. Many said they learn best by seeing and doing, experimenting and trying out and this has been at the heart of this Connected Classrooms project. I said at the start I did not know where it was going to go, and I still don’t. I am letting the students lead the way, make the choices of how to alter the course and to find new ways to do what they used to do. It takes me back to the beginning of my course and the visual:

Mark Prensky's "Shaping Tech in the classroom" visual note by Nicki HAmbleton

Mark Prensky’s “Shaping Tech in the classroom” visual note by Nicki Hambleton

But it also draws me closer the the fundamentals of SAMR and redefining learning. With the learning firmly in the hands of my students I am excited for what happens during the final weeks of the course yet even more for what happens after. I am pushing the learning right up to the last minute of COETAIL, desperate for it not to end and to squeeze as much out of it as I can. I am a long way from personalised learning but I am heading in the right direction, slowly. The next posts will track the choices they make, the collaborations they plan, the gamification of the learning and finally the results of their work.

Watch this space….

 “Education is not the filling of a pail, it is the lighting of a fire” W.B.Keats

What fires have you lit today?

 

Mark Prensky's "Shaping Tech in the classroom" visual note by Nicki HAmbleton

Marc Prensky’s “Shaping Tech in the classroom” visual note by Nicki Hambleton

Juggling and balancing

It occurred to me that I write too much. The thing is, I have lots to say and many ideas. The idea of making the visual notes was to consolidate my thinking and clarify my thoughts, yet it seems to open many doors to new forms of thinking. My head is like the internet, a web connecting one thought to the next; to a TED talk, an image, a quote, blog post, conversation or link on Twitter. I am juggling many thoughts and ideas this week and wondering how to balance it all. Imagine 28 tabs open all at the same time- that’s my mind.

Have teaching and learning changed with the introduction of new tools?

Whilst reading the final part of  “Living and Learning with New Media” (MaCarthur Foundation) and Marc Prensky’s “Shaping Tech for the Classroom” on Edutopia I was reminded of Ken Robinson’s “Changing Education Paradigms” RSA animate. We teach in an intensely stimulating world and students are easily distracted from what Robinson calls “the boring stuff”. We need to engage them and understand their world, find out what motivates them and how to incorporate this meaningfully into our lessons without losing the grip on what and why we are teaching this. In a world of distractions to us adults too, I find this choice a minefield!

Waking them up!

Ken Robinson pinpoints that in The Arts students are fully alive, operating in the present moment and that through art, dance, music and drama their senses are on full alert “operating at their peak”. “We should be waking them up to what they have inside of themselves”. How can we do this?  What have I done recently that “woke them up”? It seems to be a sad fact that students become less imaginative and lose creativity the further they rise up the school. In kindergarten, students have multiple ideas for any given theme, yet as they move through Middle School they seem to lose this, “as they become more educated,  so creativity deteriorates”. Education knocks it out of them. This week I decided to jump on the imagination bandwagon with Matt McGrady in sharing drawing prompts with my MS art classes. In a nutshell, I start the lesson with a 5 minute observation drawing to literally warm students for doing art up yet calm them down ready for the learning ahead. (adapted from Marvyn Bartell‘s warm up ritual). Matt decided to shake things up a bit and connect with other teachers through Twitter and suggested an imaginative drawing prompt. So from Monday morning my students were given this: Screen Shot 2014-03-01 at 17.32.34 From unicorns to doughnut factories, hot air balloons and fire breathing dragons they let their imagination run wild (and thoroughly enjoyed the freedom of choice to boot). 5 minutes wasn’t long enough for them, yet it was crucial there was a time limit (we had other work to do too!). But at the end of the 5 minutes it felt hugely important to them to talk about their drawing. So instead of letting them just explain, I tipped it on its head. Using one of Howard Gardner’s Thinking routines (Visible Thinking), the artist remained silent for one minute whilst their partner spoke about what they see, think and wonder. It was hilarious to watch their faces and they were itching to share what they were communicating and the idea behind their drawing. It had truly woken them up, yet had also given them an effective strategy to discuss artwork.

photo 1 photo 2

During our monthly PLN meeting my group (Assessment for Learning) was discussing the power of peer learning and how this might be more effective through technology. It was here that the conversation arose about the “I see I think I wonder” routine. It seems that learning to talk about art can help students analyse and this is a valuable skill across curricula as Amy E Herman explains:

So, how can I effectively incorporate technology in the same engaging and motivating way, yet keep the essence of the learning at the forefront?

Students love to be in control, or at least to think they are in control of their learning. We owe it to them to include them in the planning, the preparation and the process. In order to effectively integrate technology we must first consult the students – what do they use, how best do they learn, what is their passion? It is through these conversations that we unravel what it is to be a middle school learner. In an education world where personalised and Individualised learning is becoming far more necessary we, as educators must search for ways that help students to learn more effectively.

But are we using technology to do what we would have done but in a different way. Prensky highlights the change in our approach from dabbling to innovative methods of incorporating technology into the classroom in a similar way to Blooms Higher order thinking. It was through visualising this process that my mind started to wander into thinking about what we actually do in terms of technology in the art room and is it transformational? As we integrate more technology into our lessons, we need to bear in mind that “it’s not about the device anymore but it’s about the learning going on” (Dana Watts, COETAIL livecast February 11th 2014).

New ways to do old things

In what ways are we trying to redo old things but in new ways? Are these methods valuable as we discover what technology and tools work in today’s classroom and as we experiment with new media? What is new media today?

Sonja Delafosse captures these thoughts beautifully and helps us to understand what skills are necessary in “Teaching in the 21st century”

Collaborating on Google docs, connecting through Twitter, communicating and sharing on student blogs, offering feedback on Picasa. Are these helping to integrate technology effectively and with the desired effect on student learning?

New things in new ways

One way I found that can help develop our thinking is to read Kathy Schrock’s “Bloomin’ Apps” article. She shares multiple suggestions in which technology can be used to support Bloom’s Revised Taxonomy as well as making the crucial link with the SAMR model. Visit the site to see how she visualises which types of apps are best used at which phase in the thinking and it is invaluable as a check for how learning is enhanced by technology.

In my Global concerns group PAW (Promoting Animal Welfare) we meet once a week through lunch for 30 minutes to discuss and find ways to share and learn about animals in danger and students have recently been sharing their PAW passion through a google presentation in order share with the group for a 2 minute “Spotlight”. It seems like a new way to do an old thing so we started to discuss new ways to communicate and engage others in their learning: stop motion, video scribe and animated RSA style visual notes and an ebook to capture their ideas, communicate and share with the community. One 12 year old is developing an app and a group is planning an ebook to share their findings and communicate their concerns with their peers and the community. Surely this is heading in the right direction, isn’t it?

Balance

So as usual, I am left with a question – why use technology in Art when traditional media will work just fine? I am faced with this quandary on a daily basis – when is it authentic, useful, worth it? How do we balance the traditional skills with the new?

And so to my planning project, the one about Sustainability, collaboration and connecting. As Sir Ken said, “collaboration is the stuff of growth”. We learn best when collaborating. Students love working with others, “hanging out” and “messing around” with ideas and sharing direction. I want the project to centre around working together to discover, develop and communicate. As it is a difficult subject to research and students may have only a little prior knowledge, we will start collaboratively using Padlet to brainstorm ideas and harness the knowledge in the room. I want students to reach out into the Twitter community and connect with organisations and experts who can help them discover where the food on their plate comes from, hence the title “Food for thought”. Through this process I am hoping they will make connections and find new ways to feed their imagination and find out what they want to communicate through their Art. As their ideas start forming for their installation work I am hoping they will feel compelled to communicate their findings through a short PSA style video and to share this through Youtube. As my plans begin to solidify, any feedback on the process or the development along the way would be very gratefully received!

Just what are we doing differently than before – how are you developing new ideas from new things? or are we just doing old things in new ways? Has my teaching changed – it has, it is and it will, but it will take some time, investigation and experimenting to find out what works best and what will be the most effective. In the mean time, I’m having fun trying!

“I don’t know where the journey ends but I know where to start”. Avicii– “Wake me up”